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Retroarch nestopia core
Retroarch nestopia core











retroarch nestopia core
  1. #RETROARCH NESTOPIA CORE HOW TO#
  2. #RETROARCH NESTOPIA CORE ARCHIVE#
  3. #RETROARCH NESTOPIA CORE FULL#

Space Gun (core B)- Playable but really weird crosshair behaviour anytime crosshair reaches limit of screen. Laser Ghost (core D) - Loads but freezes at the beginning in a black-purple screen. Probably my favourite light gun MAME game along with Dragongun. Zombie Raid - It works almost PERFECT! Setting control to lightgun works better than Mouse, since last one looses aim with wiimote if the crosshair touches the limit of the screen.

#RETROARCH NESTOPIA CORE HOW TO#

Couldn't figure out how to map Fire Button 1. Laser Ghost - Has garbled graphics and it runs slow. Then open retroarch menu and select mouse for player # 1 and MD Menacer for playter #2. Start the game with both wiimotes Joypad auto. Settings->Input->User 1 Binds->User 1 Device Type: MS Light Phaser Reset game and select 1 player mode and the Menacer option. Settings->Input->User 2 Binds->User 2 Device Type: MD Menacer Settings->Input->User 1 Binds->User 1 Device Index: Wiimote Controller Settings->Input->User 1 Binds->User 1 Device Type: Joypad auto It seems everything's working quite well here. Settings->Input->User 1 Binds->User 1 Device Index: Wiimote Controller (#1) Settings->Input->User 1 Binds->User 1 Device Type: SNES Mouse This game can be played with 2 mice at the same time. Perhaps 1 mouse and 1 Superscope.Įmulator's limitation, my bad lightgun implementation? Is it at least playable this way a on real Snes? Settings->Input->User 2 Binds->User 2 Device Index: Wiimote ControllerĢ SuperScope isn't possible. Settings->Input->User 2 Binds->User 2 Device Type: SuperScope Like in a real SuperNes, the SuperScope must be in port 2. Is it possible to play with 2 Zappers in those VS games with any Nes emulator? In retroarch input menu, select Zapper for both wiimotes.įirst, Credit is not assigned to any button? Go to Options->Coinage : Freeplay

#RETROARCH NESTOPIA CORE FULL#

No full lightgun/crosshair support it seems. However, you need to point preferably at the top of the screen because the cursor will always reappears there. Reloading is working when wiimote is off-screen. I've tried my best to have some games playable(or not.) It also seems that some games have incomplete lightgun support. This is due to how input is handled in Mame2003(it's very complex!) This is quite buggy and a bit hacky in general. Two lightguns should be working as long as lightgun or Mouse is selected in input menu. Settings->Input->User 1 Binds->User 1 Device Type: lightgun or Mouse (full) Sorry in advance if all those notes are a bit boring but some details can be useful. I've already made some tests so you'll see what's working and the known bugs too. Some credits goes to netux79 because he started implementing this a long time ago. It can also be used as a mouse, possibly for computer ports etc. With this, the wiimote will act as a pointer in order to play some lightgun compatible games like Duck Hunt. If you don't know what this adds, let me explain briefly this feature available in other emulators as well.

#RETROARCH NESTOPIA CORE ARCHIVE#

In the archive below, you'll find the following beta cores : fba2012, fceumm, genesis-plus, mame2003+ and snes9x. This is my attempt to have a proper lightgun or at least something at a playable state.













Retroarch nestopia core